Resources for indie game developers
A look at the indie game scene in Spain and what shipping a game from here, on tight timelines and small budgets, actually involves before players get their hands on it.
Read articleWhat actually changed in Unity 6, and which of those changes are worth your attention if you're an indie developer trying to ship rather than chase every new feature.
Read articleA practical comparison of Unreal Engine and Unity for small indie teams: where each one actually helps, where it gets in the way, and how to decide without guessing.
Read articleTesting catches problems before players do. Here's why indie developers can't afford to treat QA as an afterthought, and what it actually protects in your game.
Read articleMost indie games don't fail because the idea was bad. A look at the more common, less exciting reasons games quietly underperform, and what to watch for in your own project.
Read articleWhat QA for an indie game actually involves in practice, and why treating it as a real part of the schedule, not an afterthought, changes how a launch goes.
Read articleA practical look at building a mobile game as a solo or small indie team: choosing an engine, keeping performance in check, and testing across the devices players actually own.
Read articleA look at which game genres tend to actually work for small teams, and which ones look appealing but quietly eat budgets that indie studios don't have.
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